Game Jam Postmortem
Howdy y'all, this is Arbi.
And this is my post-mortem on "Somewhere to Belong".
So, I feel kind of silly doing this, but I want to get a record of my thoughts right off the final day of development.
If you're here, thank you. I'm merely doing this for myself, and I hope you gain something from my rambling.
A few weeks before I wrapped up my last game, "My Date With Ak'keus", I found out that Nikko, an artist I look up to especially, was hosting a game jam.
I had missed the last chance I had at one, my friend Mossflwer's VTuber Tiny Game Jam.
So I knew I didn't want to pass this one up, even if I was fresh off the development of another game.
(Probably taking a little time for myself after that.)
...
If there's an piece of advice I have for anyone it's Write Down Everything You Think Of.
I have a regularly updated Notes file on my phone of ideas I have for stories. And one I had written down a while back not only fit the theme of "Love" and "Attraction", but I also put down an "artist wishlist" for every story idea, and Nikko was on this story.
It just felt right. (I'm not fucking bullshitting I was bubbling about it the whole time, ask my friends)
So, I began drafting up the story, the first chance I had.
I also roped in a few awesome friends of mine, who were wanting to work on a game and were happy to join in. Now I had a team.
Next piece of advice: Start writing early in development.
Because I didn't. Oops.
While I had a pretty good outline, character archetypes decided, and a draft in the works, I had to give my team a generalized direction instead of a precise vision.
For some of my friends, this was absolutely necessary, since they're streamers, and I wanted to work with their timeframe.
But in the future, I do think I'll use the pre-game jam period to prepare more, if possible, so that I can give more specific directions in the future.
In one case, with Jester_Evan, I failed to give much more clear direction and we ended up having them do the title screen instead of a half-baked CG. Which, honestly, I vastly preferred. They kick ass at landscapes, and I'm super stoked to have worked with her.
Next, this was my first time being in charge of a team with a composer. FilthTeaCasual, a kick-ass friend of mine, has been learning how to use DAWs, and this was their first project. I want to applaud them for their work, and I hope that we both grow even more.
Old Pale Drake is already a kick-ass writer and artist,
and the fact that they had been doing all the things they do, and still delivered? Honestly, badass. I hope that I can get to work with them on some monster designs in the future.
I can even say the same about ArcanePursuit.
Another good friend of mine. They run their OWN STORE, went to a dealer's day to sell merch during dev, and also just keeps drawing literally every day? I am blessed to know them. Their growth in lighting their scenes shows in this project.
I'm blessed to have everyone's art in my game.
They killed it. All of them.
Given my own circumstances, so did I! I'm very proud of what I directed and delivered, and proud of my team.
...
So, after all that, I do want to talk about the story, direction and themes.
First, this story is set in the year 1840 of my handcrafted canon, the Almas Universe.
This time period is inspired by the 1940s. The promo art even calls back to romance novels and magazines of that era. And all the art and music was told to use this time period as an inspiration.
My Date with Ak'keus also takes place in this universe.
About 60 years after this game.
At the time the story takes place, Arazem, the nation we know from the previous game, is on the edge of its second civil war.
Right as tensions are high everywhere else.
Both sides of the nation (before Central Arazem is established) can't agree on how best to manage their place on the world stage. And Chris, our love interest, gets caught up in it. The East had been seen as ineffective, so fascist forces from the West had attempted a coup.
Chris, a major part of the Eastern Institute for Sexual Education, has had his works burned and his colleagues scattered, and was given a chance to flee thanks to his connections.
Yes, this is inspired by real events that happened in the 1930s.
If you didn't know, the Institute for Sexual Science in Germany was home to one of the many archives burned by the Nazi Third Reich. The head of the Institute, Magnus Hirschfield, was a physician, psychologist, and LGBTQ rights activist.
He founded one of the first recorded committees
for the advocacy of gay and transgender rights.
I would even go so far as to dedicate this game to their memory. Nowadays, we need more remembrance of our older queer siblings, to gather their strength for our own continued fight for civil rights.
The last thing I wanted to mention, is that I wanted to write a transgender romance for the furry visual novel audience. I'm of the opinion that we don't have enough representation, so taking on BoringKeith's stance, I decided to make what I wanted to see. I do hope I provided well for those looking for one, and I'm open to any critique. I am AMAB, and regardless of my non-binary identity, I want to strive to make sure my queer siblings get their due!
I'll edit this later, if anything else comes up.
So, I do hope you enjoy "Somewhere to Belong". Please let me know if you have any questions, concerns, or critique.
(Or hell, if you had a good time, that's cool too.)
Until next time,
-Arbi
Get Somewhere to Belong
Somewhere to Belong
Two friends meet once more after years apart.
Status | Released |
Author | Bravely Intended |
Genre | Visual Novel |
Tags | Adult, Furry, LGBT, No AI, Ren'Py, Romance, Transgender |
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